Adam Myhill

art | technology

My passions are around imagery and technology. I’ve spent 25 years behind a lens, or a computer, or a lens on a computer. I’m CEO of Cinemachine Imagery Ltd., which is a company focused on procedural cinematography, 'smart' camera systems and related camera technology for video games, movie pre-visualization and CG cinematography.

VFX Voice interview “VFX Enters the Roaring ’20s”

Interviewed by GQ for NBA STREET

Film Disruptors Interview

IBC TV interview

Definition Magazine interview

Checkpoint XP radio interview

Unite Austin: Cinemachine for Games and Interactive 2D, 1st/3rd Person, and Beyond

Cinemachine Tutorial

Unite Europe: See how Cinemachine can revolutionize your cameras

Siggraph 2017: Real-time Cinematics and Storytelling

The Verge interviews Adam Myhill about Cinemachine

SXSW: Pixar to Pixel: Games, Rendering & Future of Film

Unity acquires Cinemachine, Adam Myhill joins Unity

Hayo magazine wins Adweek and best niche mag award

Speaker | GDC 2016: Cinemachine

Director of Photography | Homeworld: Deserts of Kharak

Article | Taking a cinematic color grading approach to video games

Interactive Artist | MIMiC “Touch Me”

Photo editor, photographer | Hayo Magazine

Colourist | Louise Burns “Heaven”

Director of Photography | k-os “Spaceship”

Editor, Director of Photography | Homeworld DoK Dev Diary

Article | Lighting: From concept to final frame

Editor, Director of Photography |Homeworld DoK announce trailer

Director of Photography | Need for Speed The Run

Director of Photography “Down Here”

Director of Photography “Last Night in Suburbia”

Cinematographer “Fractured Land”

Director of Photography | Commercial | Electronic Arts “Need for Speed The Run”

Christina Hendricks

Why Need For Speed: The Run’s development required eye sensors

Director of Photography “NBA STREET 3”

Beastie Boys Shoot

Lighter / Animator: SSX On Tour

Tech Art Lead: NBA Street 2

Article | Motion Capture Cinematography

Artist: Need for Speed II