Adam Myhill

art | technology

Hey folks,
This site is currently under construction, and there’s a lot more to come. In the meantime, feel free to poke around.

Dummy Image

Film Disruptors interview

Unite Austin: Cinemachine for Games and Interactive 2D, 1st/3rd Person, and Beyond

Cinemachine Tutorial

Unite Europe: See how Cinemachine can revolutionize your cameras

Siggraph 2017: Real-time Cinematics and Storytelling

The Verge interviews Adam Myhill about Cinemachine

SXSW: Pixar to Pixel: Games, Rendering & Future of Film

Unity acquires Cinemachine, Adam Myhill joins Unity

Hayo magazine wins Adweek and best niche mag award

Speaker | GDC 2016: Cinemachine

Director of Photography | Homeworld: Deserts of Kharak

Interactive Artist | MIMiC “Touch Me”

Photo editor, photographer | Hayo Magazine

Colourist | Louise Burns “Heaven”

Director of Photography | k-os “Spaceship”

Editor, Director of Photography | Homeworld DoK Dev Diary

Editor, Director of Photography |Homeworld DoK announce trailer

Director of Photography | Need for Speed The Run

Director of Photography “Down Here”

Director of Photography “Last Night in Suburbia”

Cinematographer “Fractured Land”

Director of Photography | Commercial | Electronic Arts “Need for Speed The Run”

Christina Hendricks

Why Need For Speed: The Run’s development required eye sensors

Director of Photography “NBA STREET 3”

Beastie Boys Shoot

Lighter / Animator: SSX On Tour

Tech Art Lead: NBA Street 2

Artist: Need for Speed II

More to come soon.

Taking a cinematic color grading approach to video games 1600 897 Adam Myhill

Taking a cinematic color grading approach to video games

Unofficially color grading Uncharted 4: A Thief’s End I love the ‘Drakes’ series of games.…

Article | Lighting: From concept to final frame 946 603 Adam Myhill

Article | Lighting: From concept to final frame

I illustrate the lighting and color post production process used on Homeworld: Deserts of Kharak…